Combat Equations: Calculating Damage, Defense, Defelect, Etc.
A combat skill refers to a characters proficiency in combat with other characters as well as animals and monsters. Combat skills range from 0-100. The higher the combat skill in any one field will make that character more likely to land a successful attack. Increased combat skills will also decrease ones chance of being hit.
A characters health is based on the equation: [Strength x 1.5]
A characters mana is based on the equation: [Intelligence x 2]
Physical damage is calculated by: ( [Base Damage of the weapon] + [Strength / 25] )
Magical damage is calculated by: ( [Base damage of the spell] + [Intelligence/50]
Attack Speed Formula: 15,000 / [ (Stamina+100) x Weapon Speed) ]
Casting Speed Formula: Each spell is casted at a different speed based on intensity ranging from instant to 30 seconds.
The values displayed below indicate the delay, in seconds, between the swings of a weapon. The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.
FORMULA: Attack Speed = 15,000 ÷ ( [Stamina +100] x Weapon Speed )
|Weapon Speed||Attacker's Stamina|
Chance to HitEdit
The chance if an attacker hits the defender with his weapon is dependend on both's skill of the equipped weapons (or wrestling, if no weapon is equipped). The higher the attacker's weapon skill, the higher the chance to hit the defender, the higher the defender's weapon skill, the higher the chance that the hit misses. The influence of the skill on dodging a hit is the reason that most mages chose to train wrestling up to Grandmaster.
FORMULA: Hit Chance = ( Attacker's Weapon Skill + 50 ) ÷ ( [Defender's Weapon Skill + 50] x 2 )
|Attacker's Weapon Skill||Defender's Weapon Skill|
These are the following skills which increase hit-damage with Weapon Skills. (100 in Swordsmanship does not help Fencing as these skills are separate.)
- Tactics (adds -50% to 50% to the weapon's base damage)
- Anatomy (adds 0% to 20% to the weapon's base damage)
- Strength (adds 0% to 20% to the weapon's base damage)
For the corresponding weapon's base damage take a look at the weapon article.
Damage is also influenced by a weapon's quality.
- Exceptional quality increases the base damage by 4. Thus it is slightly better than a magical weapon with the might modifier only.
- Below average quality decreases the base damage by 4.
Magic weapons modifiersEdit
Some weapons are magical and thus have an increased base-damage. Furthermore there is also a magical modifier for tactics (or archery for any archery weapons). The following charts show the corresponding base-damage and tactics increases.
|Dmg Modifier||+Dmg||Tactics Modifier||+Tactics|
More information about magical items can be found in the Item ID article.